Amalia
Knits children's mittens and keeps tea hot for a visitor who will come on Sunday. Here, every day is not-Sunday.
Every night, the roll is read. Every night, one name goes unanswered.
Midnight Guest is a retro gothic supernatural mystery visual novel for iPhone and iPad by Seiruna Media.
Adrian Lark restores damaged photographs for a living. Clearing his late mother's flat, he finds a child's mitten, a torn sanatorium admission slip, and a print of a glass veranda stamped 1912. The boy at its window has his face.
He follows it up an unkept mountain road to a sanatorium closed for fifty years, where every lamp is lit. At midnight the patients file out in white onto the moonlit veranda and answer the roll, one by one. Twenty answers. Then a twenty-first name that nobody answers.
It is his.
Snowed in "until the road clears," Adrian joins a household that has kept the same hours for half a century: a card game that has never ended, a chair set by the door for a visitor due on Sunday, a nightly dose no one will explain, and a graveyard whose count does not add up.
Knits children's mittens and keeps tea hot for a visitor who will come on Sunday. Here, every day is not-Sunday.
A violinist far from home, she tunes her instrument every night and never plays it. She is fading, and she has chosen to.
The only one not dressed in white, she jokes her way through the dark and steals minutes of sunlight that cost her dearly.
She speaks only in writing by day. By night her lips keep up a conversation with someone no one else can see.
Choices the house remembers. What you watch during the roll call changes what you can ask later.
A late-1990s look. Dithered pixel-art rooms and illustrations, a gothic text window, still screens, and a near-silent score in which one bell keeps the time.
Made for reading. Tap to read, with auto-advance, skip read text, rollback, text history and save anywhere.






A retro gothic supernatural mystery visual novel for iPhone and iPad by Seiruna Media, set in a mountain sanatorium closed for fifty years.
About 66,000 words: 2 to 3 hours for one route, 6 or more to see all 12 endings.
Finish all four heroine routes. The next new game opens it at the end of Act One.
No. The game works fully offline, has no account and no in-app purchases.
Saves are stored on each device separately.
English only.
The story deals with death, terminal illness and grief, and with supernatural dread. Rated 16+.