SEIRUNAMEDIA
A snowbound mountain sanatorium at night, every lamp lit along its glass veranda.
Visual novel · iPhone & iPad

Midnight
Guest

Every night, the roll is read. Every night, one name goes unanswered.

Midnight Guest is a retro gothic supernatural mystery visual novel for iPhone and iPad by Seiruna Media.

Coming soon to the App Store Watch the trailer
  • Rated 16+
  • English only
  • Plays offline
  • One purchase
A gloved hand pressed against frosted glass. Beyond it, patients in white sit in a row around one empty chair.
The story

Twenty answers. Then a twenty-first name.

Adrian Lark restores damaged photographs for a living. Clearing his late mother's flat, he finds a child's mitten, a torn sanatorium admission slip, and a print of a glass veranda stamped 1912. The boy at its window has his face.

He follows it up an unkept mountain road to a sanatorium closed for fifty years, where every lamp is lit. At midnight the patients file out in white onto the moonlit veranda and answer the roll, one by one. Twenty answers. Then a twenty-first name that nobody answers.

It is his.

Snowed in "until the road clears," Adrian joins a household that has kept the same hours for half a century: a card game that has never ended, a chair set by the door for a visitor due on Sunday, a nightly dose no one will explain, and a graveyard whose count does not add up.

Gameplay trailer

Mind it doesn't learn the rest of you.

Characters and routes

Four women who know his name.

Amalia, knitting in a pink shawl.

Amalia

Knits children's mittens and keeps tea hot for a visitor who will come on Sunday. Here, every day is not-Sunday.

Chiyo, holding her violin.

Chiyo

A violinist far from home, she tunes her instrument every night and never plays it. She is fading, and she has chosen to.

Nora, laughing, the only one not dressed in white.

Nora

The only one not dressed in white, she jokes her way through the dark and steals minutes of sunlight that cost her dearly.

Soledad, writing in a small notebook.

Soledad

She speaks only in writing by day. By night her lips keep up a conversation with someone no one else can see.

Features

A complete story. The true route answers the mystery.

66,000
words: 2 to 3 hours for one route, 6 or more to see everything
12
endings, with a ledger of the ones you have found
4 + 1
heroine routes, and a true route that opens once all four are walked
0
ads, in-app purchases or accounts, and no internet connection needed

Choices the house remembers. What you watch during the roll call changes what you can ask later.

A late-1990s look. Dithered pixel-art rooms and illustrations, a gothic text window, still screens, and a near-silent score in which one bell keeps the time.

Made for reading. Tap to read, with auto-advance, skip read text, rollback, text history and save anywhere.

Game facts

Midnight Guest at a glance.

Studio
Seiruna Media
Genre
Visual novel, supernatural mystery, gothic
Platforms
iPhone and iPad
Release
Coming soon to the App Store
Purchase
One purchase. No ads, no in-app purchases
Length
About 66,000 words: 2 to 3 hours for one route, 6 or more to see everything
Story
Four heroine routes, one true route, 12 endings
Language
English only
Age rating
16+. Deals with death, terminal illness, grief and supernatural dread
Internet
Not needed. No account required
FAQ

Questions about the game.

What is Midnight Guest?

A retro gothic supernatural mystery visual novel for iPhone and iPad by Seiruna Media, set in a mountain sanatorium closed for fifty years.

How long is it?

About 66,000 words: 2 to 3 hours for one route, 6 or more to see all 12 endings.

How do I open the true route?

Finish all four heroine routes. The next new game opens it at the end of Act One.

Does it need the internet?

No. The game works fully offline, has no account and no in-app purchases.

Are my saves on both my iPhone and iPad?

Saves are stored on each device separately.

What languages does it support?

English only.

Coming soon

The road clears when it clears.

Coming soon to the App Store

The story deals with death, terminal illness and grief, and with supernatural dread. Rated 16+.